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AN OPENING WORTH A NOTE · ROOM FOR A CHANGE OF MIND

Scorpion

Turn to the details in Scorpion. A closer read may help answer a question about your visit.

One table.
Endless possibilities.
Learn the rules

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 4

Select a face-up card, then a destination column. Dragging also works.

NOTES FROM THE TABLE

Meet Scorpion

Keep these points in mind. Scorpion on qc121.com uses one 52-card deck with four suits. The tableau has seven columns. Four complete King-to-Ace runs clear the game. Moves build down in the same suit rather than allowing cross-suit destinations.

The initial seven columns

A few details help explain this feature. Three cards remain in the stock. The first three cards in each of the first four columns are face down. All cards in the last three columns are face up. Each opening column contains seven cards for a total of 49 tableau cards.

Build in the same suit

Here are the details for this mode. A seven of hearts cannot land on an eight of spades. A seven of hearts can land on an exposed eight of hearts. A King cannot land on another card because no higher rank exists. A moved group's leading card must land on a card exactly one rank higher in the same suit.

Order within a group may vary

The selected cards do not need to descend in rank to travel together. Any face-up card can be selected together with every card beneath it. The selected cards do not need to share a suit to travel together. The leading selected card still has to meet the destination rule.

Only Kings fill empty space

Here are the details for this mode. An empty column is therefore less flexible than an empty column in ordinary Spider. A group led by a lower rank cannot enter an empty column. An empty column accepts a King or a group led by a King. Cards beneath a moved King do not need to be in sequence.

Uncover another choice

The following details apply here. The next hidden card is revealed automatically. An exposed card can carry the cards beneath it when its own destination is legal. Removing all face-up cards above a hidden card turns that hidden card face up. Undo restores the earlier hidden-card arrangement when the move is reversed.

Use the stock once

Keep these points in mind. Dealing places a face-up card on each of the first three columns. This Scorpion version permits its stock deal when columns are empty. The stock contains one final deal of three cards. There are no further stock cards after the three-card deal.

Collect ordered runs

Moving an unordered group does not make that group a completed sequence. A completed run must descend from King to Ace in one suit. The game removes a qualifying run automatically from the bottom of a column. All thirteen cards in a collected run must be face up.

Plan around blocked cards

Here are the details for this mode. A move can carry unwanted cards along with a useful leading card. Hint lists legal choices without promising a winning continuation. Replay and Undo let you explore another approach to the same layout. Checking the whole moved group helps you anticipate what will become blocked.

Save a Scorpion session

Here are the details for this mode. Random Scorpion shuffles are not advertised as guaranteed winnable. Privacy & Cookie Settings lets you remove local saved games and results. Scorpion keeps a separate saved position when game saving is enabled. My Statistics records Scorpion starts and wins separately from other variants.