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CARDS FOR THE UNWINDING HOURS · MAKE TIME FOR THE UNEXPECTED

Scorpion

Keep Scorpion within reach during your visit. You can move between this page and the game using the navigation.

THE NIGHT TABLE
01 · 02 · 04
4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 4

Select a face-up card, then a destination column. Dragging also works.

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A different kind of sequence

The following details apply here. Four complete King-to-Ace runs clear the game. Scorpion on qc121.com uses one 52-card deck with four suits. The tableau has seven columns. Moves build down in the same suit rather than allowing cross-suit destinations.

The initial seven columns

A few details help explain this feature. Three cards remain in the stock. The first three cards in each of the first four columns are face down. Each opening column contains seven cards for a total of 49 tableau cards. All cards in the last three columns are face up.

Check rank and suit together

A moved group's leading card must land on a card exactly one rank higher in the same suit. A seven of hearts cannot land on an eight of spades. A seven of hearts can land on an exposed eight of hearts. A King cannot land on another card because no higher rank exists.

Order within a group may vary

Here are the details for this mode. The leading selected card still has to meet the destination rule. Any face-up card can be selected together with every card beneath it. The selected cards do not need to descend in rank to travel together. The selected cards do not need to share a suit to travel together.

Only Kings fill empty space

Here are the details for this mode. A group led by a lower rank cannot enter an empty column. An empty column accepts a King or a group led by a King. An empty column is therefore less flexible than an empty column in ordinary Spider. Cards beneath a moved King do not need to be in sequence.

Reveal the hidden cards

A few details help explain this feature. Removing all face-up cards above a hidden card turns that hidden card face up. An exposed card can carry the cards beneath it when its own destination is legal. Undo restores the earlier hidden-card arrangement when the move is reversed. The next hidden card is revealed automatically.

The final three cards

Here are the details for this mode. Dealing places a face-up card on each of the first three columns. This Scorpion version permits its stock deal when columns are empty. The stock contains one final deal of three cards. There are no further stock cards after the three-card deal.

Collect ordered runs

Keep these points in mind. Moving an unordered group does not make that group a completed sequence. A completed run must descend from King to Ace in one suit. The game removes a qualifying run automatically from the bottom of a column. All thirteen cards in a collected run must be face up.

Practice Scorpion decisions

Checking the whole moved group helps you anticipate what will become blocked. A move can carry unwanted cards along with a useful leading card. Replay and Undo let you explore another approach to the same layout. Hint lists legal choices without promising a winning continuation.

Save a Scorpion session

Keep these points in mind. Random Scorpion shuffles are not advertised as guaranteed winnable. Privacy & Cookie Settings lets you remove local saved games and results. Scorpion keeps a separate saved position when game saving is enabled. My Statistics records Scorpion starts and wins separately from other variants.